Interactive :: work

Subway Run

Arcade-style game / Class Project

subway run

Made in: December 2004
Class: DMS 419 Advanced Digital Arts Production I
Copyright: Sound Effects from and the sfx CD from the DMS equipment center

Summary: My first full-featured FLASH game. Bumping into people will increase your frustration, and so does being late for the train. The game's sole purpose is to let American people experience the stressfulness of Japanese subways. By the time you get to the last level, I hope you're stressed out!

Tools: Flash MX
View >> Subway Run